About
About the system
Mundus is a global registry of country ownership operating in continuous time. Every country in the world has exactly one ruler at any given moment, or remains unclaimed. There are no rounds, no seasons, no resets. The state of the map at this moment is the state of the world.
Anyone with sufficient coins may establish their government over any country. When this happens, the previous ruler is deposed and the new government takes effect immediately and globally. There is no negotiation, no waiting period, and no protection. The act is final, recorded, and visible to every other ruler.
The price of taking a country rises with each takeover. A country that has changed hands frequently becomes increasingly expensive to claim. A country that has remained under the same ruler for a long time may also be expensive, depending on its takeover history.
Takeovers
A takeover is a single atomic event. When a ruler initiates one, the system performs the following:
The new ruler's coin balance is debited by the current price of the country. The country's ownership transfers. The price of the country increases by a fixed multiplier. The previous ruler's reign ends and is recorded permanently. The previous ruler is awarded Legacy points proportional to the price paid. The takeover is added to the country's historical record and to the global activity feed.
All takeovers are visible. Coins spent on a takeover are removed from circulation — they are not transferred to the previous ruler. Legacy points are not currency and cannot be converted back to coins. A ruler cannot take a country they currently govern.
Records
A ruler who loses a country does not lose its history. Every country maintains a permanent record of its rulers: every reign that ever occurred, the longest reign ever recorded, the highest price ever paid for it, the first ruler to establish a government there, and the present ruler.
These records cannot be edited or removed. They persist regardless of subsequent events. A ruler deposed within minutes still appears in the country's historical record. A reign of months remains visible long after the ruler has been replaced.
Beyond country-specific records, the system maintains four global rankings: longest aggregate reign time (Governors), unique countries ever ruled (Conquerors), countries recaptured after being deposed (Warriors), and total Legacy accumulated (Legends). Rankings are computed for the current week, the current month, and all time.
System rules
The system enforces a small set of constraints uniformly. No country is permanently protected from takeover. No ruler may indefinitely prevent the loss of any country. Prices are computed by the system, not negotiated. All transactions are atomic — a takeover either completes in full or does not occur. A ruler may not take a country they already govern.
There are no private worlds, no parallel instances, and no separate servers. Every ruler participates in the same map and the same timeline. The activity feed, the rankings, every country page, and every ruler's public record reflect the same shared state.
The system does not reward continuous activity. Periods of inactivity do not penalize a ruler. A government established years ago and never deposed remains valid. Coins do not expire.
Current state